![]() ![]() The Last Campfire is less about presenting the endless possibilities of the unknown and more about how even the smallest of us can have a tangible impact on the world around us. It’s ultimately up to you to free them from their bondage and reignite a series of campfires for you all to gather around. It’s here that you set off on your adventure to gather up the souls of your fellow lost travelers, who’ve become so weighed down by their struggles in life that they’ve literally turned to stone. ![]() After a brief-but-effective cutscene that provides a bit of context without spelling things out, and under the watch of some well-written narration, you find yourself lost in a dark forest that seems to act as a sort of middle point between worlds. You assume the role of a lost Ember, a creature that resembles a shorter, stockier version of the cloaked travelers from Journey. But while NMS built up its pre-release hype by promising to deliver the infinite, The Last Campfire succeeds by being a far more intimate experience. It’s one of those indie games that slid under the radar, despite being released on PC, all consoles, and even Apple Arcade, but it’s even more surprising when you consider that it’s co-developed by a small team inside of Hello Games, which is best known for No Man’s Sky. The Last Campfire shines when it creates a tangible connection between you as the player and its atmospheric, puzzle-filled world.
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